![]() It was not long before he realized that simple hard work was not enough to cope with the increasing complexity and workload. Leon began as a software engineer at Red Hat, where he was quickly promoted as a manager overseeing a team of mixed nationalities engineers. He has been listed as Business Week's #4 "Top 24 Young Asian Entrepreneurs", and with over 30,000 articles published at Lifehack, is now widely recognized as a productivity and management expert through his pioneering work at discovering, applying and spreading the secrets of personal development to the world. Since then, he has grown Lifehack into one of the most read productivity, health and lifestyle websites in the world - with over 12 million monthly readers. Higher Loud Thud chance, and/or maybe a lower Mimic chance, etc.Leon Ho is the Founder and CEO of Lifehack, which he started in 2005 as a way to share his personal productivity hacks to make life easier. Venus just has a more player-friendly "loot table". That approach also allows for easy differentiation between Mars and Venus orbs. I wouldn't be surprised if those percentages don't change based on number of chests opened. Mimic: 20% (increased to 100% if only one chest remains) Loud Thud: 5% (possibly capped at 1 Loud Thud per entry) - and yes I know this is surely too high lol Something like the below for each chest opened (totally pulling numbers out of the air for illustrative purposes): Chest contents are not pre-determined upon entry, but upon opening each chest the game just rolls based on a "loot table" with a % chance of each possible outcome: There's no need to decide where the mimic is, because it's functionally identical to a 1/n chance applied to remaining chestsĪbsolutely agreed, I believe it must be something like this. In all likelihood, the game decides noise/thud/loud thud/mimic at the time you click the chest(this is only logical way to do it, as it 100% prevents any way to game the system), and decides loot at the time you click gold chest based on #/noise/thud/loud thud obtained Again, it's probably more likely that I got stupid lucky to get the exact same result like this, but what if it isn't? Just a thought. It's also likely this would reset per game day, real day or week at JP midnight, so if there's any recording over several characters you would want to do them quickly back to back and possibly in different areas. I think I'm going to start making a record, because if there are any kind of presets at work, it may be possible to figure out where things are based off earlier runs. What's the chance of that happening? To get the exact same result across two different characters in two different zones? It's either a crazy coincidence, or there's a pattern. Got a body piece, but sadly it wasn't an Omen body, but the rare Enforcer's Harness (maybe because I already have Dagon?). ![]() Guess what happened? Exactly the same result. I switched over to my main character and went to Balga's Dais for a change of pace. The second I got Thud on first, and Loud Thud on second, and opened the Gold to get a Dagon Breastplate (mule has it now despite no Omen access. So I opened the front left and got Noise, the second was Chest-o-Plenty. The first was on my mule in Waughroon Shrine. Today, I did a short spell of four Mars Orbs, two on each character. The way you open them shouldn't matter, so long as it's the same way every time across all characters. Once I get to 6 I seriously consider opening the gold, because most of the time the 7th is Chest-o-Plenty. So the way I do this, I open the front left chest, the back left, the one next to that, the chest in front, the one next to that, and so on. Yeah, so I know this is probably one big fat annoying coincidence, and I don't want to give any hope of anything, but I noticed a pattern form for me while doing AMAN Trove today on different characters. ![]()
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